The studio
BitBite Games is based in British Columbia. We build short-session casual games you can finish in about five minutes — soft physics, warm caverns, one thumb.
A British Columbia studio making five-minute casual games.
BitBite Games is based in British Columbia. We build short-session casual games you can finish in about five minutes — soft physics, warm caverns, one thumb.
Our first title is Ina Flies, starring Ina. Fair physics, postcard milestones, and a locked compass:
Up is the only way out.
Project Manager · feel-proto implementer
Ships the climb.Keeps Ina Flies moving — versions, /play deploys, and the glue between design, art, and audio. If it’s on bitbite.games, Pat got it there.
Game design · feel
Juice first.Owns the flight loop — controls, authored climbs, stamps, and that Vlambeer-flavored feedback that makes banking feel good. Designs until “just one more” sticks.
Pixel art
Readable at phone scale.Draws Ina, cliff tiles, props, and UI in soft pastel pixels. Small shippable packs, big silhouette clarity — the cavern should look like a place, not a texture dump.
Art direction · style lock
Locks the look.Turns vibe into palettes, style guides, and prompt sheets. Keeps teal walls, greenish candles, and orange Ina honest across every pack.
SFX · music
Warm on tiny speakers.Builds the put-put, scrapes, stamp stings, and looping beds that ride with height — playful, not harsh, always coupled to the juice.
Marketing · positioning
Niche before noise.Finds the gap BitBite can own — cozy climb that remembers you — and steers copy, store framing, and share hooks so development fills that niche.